If encId is present on the incoming event, then player will be populated here. You are not guaranteed completeness in the player object, some fields may be undefined.
The uid of the player, if present.
The space this client is operating on. Mostly for convenience
If encIdTarget is present on the incoming event, then target will be populated. You are not guaranteed completeness, just like player; it's whatever is in the state.
The uid of the target, if present.
Generated using TypeDoc
If mapId is present on the incoming event, then map will be populated. You are not guaranteed completeness in the map object.