Hierarchy

Properties

announcer: Announcer[]
areas?: Areas
assets?: Asset[]
backgroundImagePath: string
collisions: CoordsMap<true>
decoration?: string
description?: string
dimensions: [number, number]
enabledChats?: EnabledChat[]
foregroundImagePath?: string
id: string
miniMapImagePath?: string
mostRecentUpdateId?: number
muteOnEntry?: boolean
name?: string
nooks?: NookInfo
objects?: {
    [key: string]: MapObject;
}

Type declaration

portals: Portal[]
script?: string
spawn?: Point
spawns: SpawnPoint[]
sprites?: number[]
tutorialTasks?: TutorialTasks
updatedAt?: string
useDrawnBG?: boolean

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