Variable SpriteDirectionEnum
 
SpriteDirectionEnum: {     decode(input, 
length?) => SpriteDirectionEnum;     encode(_, 
writer?) => Writer; } 
Type declaration
- 
decode:function
- decode(input, length?): SpriteDirectionEnum
- 
Parameters
- 
input: Uint8Array | Reader
- 
Optionallength: number
 
 
 
- 
encode:function
- encode(_, writer?): Writer
- 
Returns Writer