Variable PlayerTriggersObject
 
PlayerTriggersObject: {     decode(input, 
length?) => PlayerTriggersObject;     encode(message, 
writer?) => Writer; } 
Type declaration
- 
decode:function
- decode(input, length?): PlayerTriggersObject
- 
Parameters
- 
input: Uint8Array | Reader
- 
Optionallength: number
 
 
 
- 
encode:function
- encode(message, writer?): Writer
- 
Returns Writer