Hierarchy

  • Omit<GameMapDB, "typeCheckFakeField" | "typeCheckFakeField2">
    • GameMapHttpPublic

Properties

announcer: Announcer[]
areas?: DBAreas
assets?: Asset[]
backgroundImagePath: string
collisions: string
decoration?: string
description?: string
desks?: undefined
dimensions: [number, number]
enabledChats?: EnabledChat[]
floors?: WallFloorDB
foregroundImagePath?: string
id: string
miniMapImagePath?: string
mostRecentUpdateId?: number
muteOnEntry?: boolean
name?: string
nooks?: NookInfo
objects?: {
    [key: string]: MapObjectDB;
}

Type declaration

occupiedNookTilesMap?: undefined
portals: Portal[]
script?: string
spaces?: undefined
spawn?: Point
spawns: SpawnPoint[]
sprites?: number[]
tutorialTasks?: TutorialTasks
typeCheckFakeField?: undefined
typeCheckFakeField2?: null
updatedAt?: string
useDrawnBG?: boolean
walls?: WallFloorDB

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